Mechanics in Super Mario
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Walk/run
Marios walking and running is essential to travel thruought the whole leve.
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Jump
Jumping allows mario to reach new hieghts traverse more complex levels.
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Spin Jump
Makes Marios jump higher and attacks the enemies
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Yoshi
Mario can jump on Yoshi's back for faster travel and the ability to eat enemies
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Feather Cape
grants Mario the ability to fly for faster travel, this also creates more accessibility for reaching difficult areas
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Death
Upon being hit by an enemy or falling off the map (while in his regular form) Mario will die, losing a life and ending the level. Once loosing every live the world will reset.
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1-up
gives an extra life to the player
can be obtained by bumping certain blocks, and through kill combos
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Mushroom
makes Mario large and able to break certain blocks. It acts as an extra life in levels, when hit, Mario will return to his regular size instead of dying.
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Break Blocks
Mario with a mushroom can jump under certain blocks and break them on impact, revealing items, collecting coins, or creating new paths
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Checkpoints
Gates or flag poles that let Mario start again from their position upon dying instead of having to restart the entire level.
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Sliding
when on a downward diagonal Mario can slide into enemies to destroy them.
Remix Chart
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