Mechanics in Super Mario
Walk/run
Marios walking and running is essential to travel thruought the whole leve.
Jump
Jumping allows mario to reach new hieghts traverse more complex levels.
Spin Jump
Makes Marios jump higher and attacks the enemies
Yoshi
Mario can jump on Yoshi's back for faster travel and the ability to eat enemies
Feather Cape
grants Mario the ability to fly for faster travel, this also creates more accessibility for reaching difficult areas
Death
Upon being hit by an enemy or falling off the map (while in his regular form) Mario will die, losing a life and ending the level. Once loosing every live the world will reset.
1-up
gives an extra life to the player
can be obtained by bumping certain blocks, and through kill combos
Mushroom
makes Mario large and able to break certain blocks. It acts as an extra life in levels, when hit, Mario will return to his regular size instead of dying.
Break Blocks
Mario with a mushroom can jump under certain blocks and break them on impact, revealing items, collecting coins, or creating new paths
Checkpoints
Gates or flag poles that let Mario start again from their position upon dying instead of having to restart the entire level.
Sliding
when on a downward diagonal Mario can slide into enemies to destroy them.
Remix Chart
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