My characters I designed the artwork and concepts for, and the final pixel art.
I only include some of my group partners' work when it is relevant to show the design cycle we followed to create final outcome
Main Character Profile Sheet (Group)
Normal sea creatures, last alive in the dying ocean
Axolotl: Name – Buffy
Likes – Swimming, sleeping, small places, and coral, likes dancing, likes cool water
Dislikes – Plastic, big spaces and dead plant life, hot water
Buffy and Toodles met by bumping into each other while swimming.
Buffy protects the sea by using their fins and tail to swing at enemies.
Turtle: Name – Toodles
Likes – Empty spaces, swimming, and seaweed, burrowing in the sand, food, the sun
Dislikes – Crowded spaces, fishermen, the cold
Toodles and Kevin met when Toodles accidentally got lost in the empty spaces in the sea.
Toodles protects himself from danger with his shell and uses his feet to give heavy hits to the enemy.
Octopus: Name – Kevin
Likes – Being alone, blending into his surroundings, the quiet and dark spaces
Dislikes – Bright places, loud noise, and large groups of creatures
Kevin and Buffy met by accidentally trying to take a nap in the same cave.
Kevin dodges opponents with ease being able to jump and stretch out his limbs to escape conflict.
Axolotl - Buffy
For this character, both me and Harper worked on it. I have noted whose work is what and also the backgrounds reflect the work of each person, blue being mine, dark green Han's, orange Harper's, and light green the Groups
I worked on a sprite sheet for our game's main character, Buffy the Axolotl
I created these to play test in Unreal engine.
Harper made a digital character design in a cartoon style, from which I created the pixel art design and parts of a sprite sheet, later harper made their own sprite sheet for this character and we merged our 2 sprite sheets together and I edited the final touches to create the final sprite sheet for the game.
Josiah's Axolotl Sketch and Moodboard:
Our characters were supposed to have regular form and a power-up mutated form, for the axolotl it was going to get really big muscles. but we only had time to create one form for each character so in the end it only had the regular form.
Harpers Sketch and Digital Concept Art
Josiahs Axolotl Spritesheet
Idle, Walk, Jump, Fall, Hurt
This was a small sprite sheet that I made to have something to playtest while working in the Unreal game engine
As the animations were only placeholders I created them very roughly without using all of my animation knowledge and techniques
Han created Pixel art for the weapons
I made smaller versions to fit the character
I created a simple attack animation for the axolotl with the Cutlas
This also was a placeholder until we made the final animations.
As our axolotl sprite was 40 by 40 pixels we needed a larger sprite size for the animation with the attacks, so we used 100x for the attack animations. To make sure the character was still scaled and positioned correctly I created an overlay that showed where the axolotl would be standing in the idle position, then for each attack frame, we simply aligned the axolotl with the guide.
Harpers Final Individual Spritesheet *INSERT
Final Group Axolotl Spritesheet For Game
Turtle - Toodles
My mood board
Josiahs Turtle Sketches
Harpers Digital Concept art for the turtle.
I used this as my reference for creating the pixel art.
Turtle Pixel Art
Here is a sheet with all the versions of my turtle design. the first row shows all the 32x designs and the second row is 40x.
We stopped making this character in our game due to time. So it was never finalized or animated.
Octopus - Kevin
Harpers Sketch, Digital Concept Art, Pixel Art
My Moodboard:
Josiahs Sketch
All that I did for this character was the character's ideas and mechanics and this one sketch.
I also just made this gif (based on harpers pixel art) for fun and to show the character's personality
We stop making this character in our game due to time. So it was never finalized or animated.
Jellyfish
Jellyfish Moodboard
Josiah's concept sketch turnaround.
Jellyfish Spritesheet
I created 2 different color versions for this enemy sprite sheet.
Angler Fish
My Angler Fish Moodboard:
Arias Sketch
I didn't create any sketches for this character, instead, I used Arias as a reference, and I started work on the pixel art.
Angler Fish - Pixel art
I followed common pixel art practice by first creating the line art and the silhouette to make sure that the character was recognizable. I then started filling in the base colors, and then creating highlights and shadows, and changing the outline color.
Angler fish Spritesheet:
Eel
I created this moving Eel like creature animation for fun and then decided to use the form and shape of the animation for our eel enemy, I have to create the final eel design and draw it over this animation and create other animations such as idle, attack, hurt, and death,
We dropped this character in the game due to time. so it was never fully animated.
List Of Characters
(This is a list we kept during the project to keep track of all the characters we would use and their abilities and how boss fights would function.)
Regular Enemies
Eel – damage and stuns
Jellyfish – No damage, drains energy
Lobster – Regular attack damage
Sea urchin – Stationary Spikes deal damage if collided
Mini-Bosses
Angler Fish, Lion Fish, Hammerhead Shark
Angler Fish
High Health, Slow Movement Speed
The fight happens in a dark room.
Passive Traits:
While attacking it lights up until the attack has finished. Then it moves away into the darkness
Attack 1
Physical: Bites target with giant teeth. Deals damage
Hammerhead Shark
Regular simple enemy, charges and deals physical damage.
Lionfish
Medium Health, Fast Movement
Attack 1
Projectile: Shoots spikes that deal low damage and apply poison to the target.
Poison Deals damage over time and decreases movement speed. The poison effect lasts 3* seconds
Attack 2
Physical: Attacks with spikes by throwing plastic, Inflicts Damage, and deals knockback
コメント